- software – 3DMax plug-in
- mechanical elements enabling construction of an armature
- four cameras for registering puppet’s movement
- system calibration tools
motion capture technology for stop motion animation
Flexibility is key
SMODO provides the possibility of changing the light, a part or the complete decoration, introducing any change in shots or in the shape or dress of a puppet, its mimics, and even, to some extent, its size and proportions already after the time-consuming and costly process of animation. SMODO aims at limiting computer modelling in favour of classic stop motion animation. SMODO is intended to lower the costs and time of shooting significantly but also to keep the most precious elements of puppet animation, i.e. handcraft, abundant details and specific puppet movements.
Working with SMODO
The work is divided into several stages. First an armature is constructed for the animation character. All the anatomical joints are marked with the plastic markers in different colors. When the analogue rig is done we move on to creating a rig in 3DMax environment. Once two rigs are joint a textured 3D model can be added.
After setting up the animation workplace and placing the cameras, calibration has to be performed. It is done through taking few photos of calibration units with system’s cameras. Afterwards the system is ready to work. From this moment, the animation is performed as if in the classic stop motion puppet animation. Animator controls the frame of a puppet and observes the movement in 3D environment holding the control over the process and being able to correct the animation accordingly.
SMODO helps you to save money. There’s no need toconstruct huge film sets since the scenic design can be built in 3D software. Great costs of servicing animation sets are also eliminated, i.e. the cost of lighting, stagehands, animators’ assistants, gaffers, etc. The process enables also the use of complex sceneries on a small scale, keeping costs low and eliminating the risk of missing artistic qualities.
SMODO, planned to be sold together with complementary tools (tutorials, ready-made characters), responds well to the needs to the education market as regards creative technologies. This will allow for more attractive, quicker and more economical sharing of knowledge of animation and animation skills.
What does it offer?
- up to 25% budget savings
- stop motion feel combined with 3D animation quality
- broader possibilities of introducing changes and corrections
- small & cosy production environment
is a producer and an animated film director. He runs a animated film studio Animoon.
He is the initiator of the project.
is a specialist from the field of 3D and 4D imagery , and 2D/3D/4D visual data processing for virtual enriched reality. He works as an associate professor at the Institute of Micromechanics and Photonics of the Warsaw University of Technology.
is a specialist on 3D measurement techniques, photogrammetry and 3D data processing. He works at Institute of Micromechanics and Photonics of the Warsaw University of Technology.
he is responsible for the financial side of the project and its development.